starsector transfer all items. Afterwards when you get back to the station you repair them all for free. starsector transfer all items

 
 Afterwards when you get back to the station you repair them all for freestarsector transfer all items 9 update the safe transfer mod is defunct

So the formula: Profit = (SellPrice*0. The laboratory also increase the production of 3 random commodities on your planet)Sooner or later the you absolutely will have to command all capital or large ships. Once done, go to the target. Thanks inotia00 for all the hard work and this massive update. -40 survey cost goes a long way. However, starsector and star valor differ on equipment and crew. After grabbing all that and delivering it, it now wants 100 relic components which I am having a hard time finding where to look for them. r/starsector • Follow-up of the Work-In-Progress UAF cosplay, This the last photos made on Sunday in duo with my friend wearing a different LED helmet, the lighting was slightly different but the results still great nonetheless. . This has made very close to a million space bucks in one loop. ; Ace Custom: The. Step 1: Write down a list of all the ships you have, the number of each, and the faction mod containing them or vanilla if vanilla. Acquiring special items can be difficult as they are somewhat to very rare. The full version, when it is finished. i don't know if this works for mods too, and what names to use. That way I can just click autofit later for when I get a weapon or fighter. Remnant Nexus and other stations are technically fleets, these require somewhat different and more code to spawn. Xuthus can spawn organics (even though it's cold Toxic type which normally can't) and Ithaca can have Poor Farmland like all the other Desert planets. You can do this via console commands by typing in "list special", this will give you a list of all special items, most which will be blueprint packages. Depending on the type of mods yes and no. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!A place for the player to stash ships and items. You might need to input your CD key again. Drag and drop the folder from the “saves” folder in the starsector folder. This is because production is logarithmic, i. 12 tugs is slightly game-breaking in that it renders all movement abilities (sustained burn, emergency burn, interdiction pulse) completely irrelevant. Spoiler. Fixed a bug where, on mod install in Starsector 0. Yes, if you sell them blueprints the pirates will eventually start using them in their fleets. Reverted ship changes. Memory: 3GB system RAM. for example: <st>legion_xiv</st>. Elevate your Starsector gameplay with the [0. Then came Exiled Space, which had the same premise of BTS, but without the save bloat. If transplutonics demand is not met, removes the extra slot, which decreases colony stability if the slot was in use unless you remove the extra industry. In-game description Tech-Mining is an industry. zani1903. 1. 0 starship legends 2. Open menu Open navigation Go to Reddit Home. QoL and enhancements :I believe Nexerelin alters the base tariff to 18% and 9% for freeports so you can actually do legit trading without always losing money, still need to shop around though. How do I transfer expensive items from my alt (alpha) to my main (omega)The automated shipyard is a structure that can be discovered around a . Removed extra crew bonus. you can edit your save file and add blueprints. You just changed it from a hidden Hullmod to one you know from the start. Starsector has a fairly steep learning curve and when you start out, you will most likely be blown up by the first serious pirate fleet you encounter. Choose your faction (or establish your own) and dominate the Sector! Baldur's Gate 3 in a 3rd Person view, with Controller. It did in Beyond The Sector, I've had many encouters where there were multiple [DORITO] fleets. With our comprehensive installation and usage guide, you'll be able to install and use [0. Then go to Program Files (x86), then Fractal Softworks. this means when you press alt you will be able to store/sell everything by just passing the mouse over the item. Valheim. 563 votes, 11 comments. . Kris_xK • 24 days ago. Transfer the save files via USB, or even better, a shared cloud storage location. If you have 2 colonies, one producing 5 ore and the other producing 4 ore, your colony demanding 6 ore will still import from outside the faction. It used to be called Starfarer. The BattleTech strategy game that came out a few years ago captures a lot of the spirit of MechWarrior 2. SPOILER. Stealing an existing one from a faction in a raid. 1, all under-construction shield generators would be instantly completed; as a side-effect, this mod is no longer compatible with Starsector 0. comments sorted by Best Top New Controversial Q&A Add a Comment. 0. You can use the command console mod to modify a planet to have those specific conditions. Afterwards you may need to re-open the menu for it to update, but you will then be able to activate the packs from there. Evolution 2. How to use: 1. Its similar to those Conquest missions. h - Campaign content expansion. Uploaded: 23 Feb 2019 . How to i do it ? Character screen (C) bottom right. Probably either salvage skill or two salvage rigs and -20 surveying cost will be net stable. Compatibility improvements I intend to make once other mods update for 0. Players can. Also if a planet or station is raided is it possible for my storage to be looted?Long Summary. Download. 1. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission. you could be spending 100 supplies on battles when you only need 20 or 30. •. I'm not sure if you can transfer the planet through purchasing governorship - my instinct is no because it'll still technically be under that faction so you. In my own Feedback I came at this from a different side: I think in-system-gameplay is just too arcadey and fast, as of now. r/starsector • 1 mo. On the market or storage screen: – Push the button (Upwards Arrow): Transfers all items from the selected Fleet tab to the market or storage. Download (0. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. you should be good to go. ago. STARSECTOR is a phenomenal passion project indie game - a space sandbox RPG where you command a fleet as you bounty hunt, trade, explore, salvage and even bu. 95a] Transfer All Items v1. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!In general, some of the "expansion" mods are great. 8. ago. It happens to me too, and it's Indeed super annoying. no main factions have set ships they use. install directory (C: drive, etc. If you close the laptop lid, the external display goes black for a moment and then becomes the main display as it should. I think all the Tri Tachyon AIs in the game are part of the same entity. I AM looking for an option that allows to slide your cursor and transfer loot. data in the saves/common/config folder and set "enableAutosaves" to true (this file will only exist after you have launched the game with Autosave enabled at least once). 96a] Console Commands v2023. rare_package_bp in the tags array links directly to blueprint packages defined under that id in the special_items. Then open one of the folders based on what setting you want. Download and install this mod 2. Besides, you only need one colony with 10 transplutonics because of how supply works in Starsector. Question about transferring items quickly. Starsector is half combat, half logistics, so just having weapons that shoot real good isn't always the best practice. Exports happen automatically. Even if you built other things at the base that also needed supplies, like a waystation, it's. 1 = Swapped out the carrier decks as requested v0. e. on Today at 11:26:17 AMSurviving this sector won’t be easy. Just select the planet you want, then ctrl backspace, and type "addcondition noatmosphere" and "addcondition volatilesplentiful". Logged. Is there a mod that does the Legacy of Dragonborn sorting item system but without the mod itself. if instead you open the extracted folder and find a second folder that contains the aforementioned files delete folders until you have only the inner most folder (starsector won’t recognize it as a mod otherwise) launch starsector On the launch window click on mods, then initialize/select all, save. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. Salvaging as a career involves going to uninhabited systems and searching for abandoned stations and Domain-era probes. When I design ship loadouts I rather have access to everything for the design. Militarized subsystems: massively decreases detection and increases burn speed <— get this. System requirements: OS: Windows, Mac (OS X 10. Having played only a couple hours, it's a much less tactical approach and much more focused on mechanical skill, which for me is quite tiring. To install new res packs, click the Open Resource Pack Folder button at the botton. also oftentimes mod updates break saves and i have to start a new run. Valheim. 2. Two out of 5 planets in the system have decivilized subpopulations, so its. Open the 'vmparams' file and change the allocated memory accordingly. Greetings, Human. ago. Domain Era Survey Mothership - An end gamevariant of the survey probe - survey ship - survey mothership exploratin line - Gives survey data (maybe something else. Legio, UAF, Sierra, PAGSM, and others. My ship had two variants, "Custom" and "Custom II". Increases the number of industries that can be installed on the planet by 1. Re: Looking at the Starsector fuel & supply economy. 91, or had, say, Nexerelin, and your laptop is version 0. Reverted numerous weapon balance changes. Another click will transfer the rest; Added slight base demand for fuel and supply to all markets (makes supplies/fuel more generally available) Fuel: Reduced price to 25 credits (from 50) Roughly doubled amount. The Domain-era Cryosleeper is a large derelict vessel found in some star systems; the vessel cannot be moved. People who enjoy sandbox games and do not want to have their hand held through a game. Further nerfed Hurricane MIRV cooldown from 10 to 15 seconds (vanilla is 5)Deployment points are awarded based on fleet size, with the larger fleet getting more. The basic game is quite good as it is, you'll have plenty of time to try mods later. 50 per month. It's almost always cheaper to buy supplies/fuel from your own colony than to buy it legally from the average planet you'll run into, simply because there are no tariffs to worry about. You can then use the “RemoveCondition” command to remove the condition after. An in-progress blog post is available at dev blog post. While the commands themselves aren't case sensitive, arguments are. I would actually prefer if there was some risk to it, feels like cheating to have free, perfectly safe storage on an abandoned, unguarded space station, it would give you a reason to actually pay for storage. You need about 1000-2000 supplies to fully support an invasion - you're probably running out. Download and install this mod 2. Hypershunt tap. )>Starsector>starsector-core>data>config>settings. Iirc, transfer command also transfers all of the required command staff required to operate a ship as well. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. Starsector's commands are very similar to how MechWarrior 2's standing orders worked (though MW2 didn't have limited command points). ago. Combat freighters are pretty useful early game as well (like the mule). Hypershunt tap. Elevate your Starsector gameplay with the [0. Then I found out that no capital ship can withstand 20. Overhauls. $8. Credits and distribution permission. You can hold + Hold Down LMB to get a slider and select how much of a given good you want to buy or sell. ) Find the planet that you want to edit. 1. What you WILL deal with is rebellion and recent unrest, though if you supply the colony's administration with supplies, weapons, and marines, the government will win. Caution is advised as these kinds of games can be very detrimental to your time management. It only transfers items between the fleet and the market or storage. Raid them. (Clipped from the mod page) If you use the Domain Registry ID found in the Character Skills screen to generate your new star system, it will be identical. 2 = Added two new weapons, the dual proton gun and heavy proton gun. Guide att Reddit all! I've already released this on the forums and Discord, but neglected to bring it to one of my favourite subreddits. Profit. Have literally next to zero experience with colonies. Starsector version 0. If the original save was in. Credits and distribution permission. Storage on other factions' markets incurs a fee equal to 1% of the price of the stored items per month. Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. 9. Version CheckerWhat is this?Transfer All Items is a mod for quickly transfer multiple items between. Factions will wage war against each other and try to conquer their enemies. 95a] Transfer All Items v1. This is advice from an older gamer (36). 8 demand is the most you're going to get for a player colony, as a High Command for a level 6 colony requires 8 supplies and ship hulls. 95a] Transfer All Items v1. 2 truly automated ships 1. The other simple and modular way is to download the Console Commands mod, go to the planet you wish to install the item on and use the “AddCondition” command to edit the planet. This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant. With over 800 million mods downloaded every month and over 11 million active monthly. With our comprehensive installation and usage guide, you’ll be. ago. So don't worry about it being a little suboptimal. Unfortunately, there is not one complete answer. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat. You have to change it from false to true. Afterwards when you get back to the station you repair them all for free. Take a good look at uninhabited planets in the core worlds and pick a few that are good enough. All the ships you leave at a storage port or a ghost station will still be there so its not too much of a loss (still a loss though) So here's the thing. Discuss modding Starsector here. Business, Economics, and Finance. Starsector Mod Manager is a standalone application that runs on Windows, Linux and (hopefully) macOS, that can help you manage your mod setup for Starsector. csv. 2. Elevate your Starsector gameplay with the [0. In my last vanilla game I basically finished it all in a day, beat the 2 doritos fight, beat the ziggurat, didn't even have time to colonize more than 1 system before I felt like I was done with infinite money, a massive arsenal of ships of all kinds and rarities, didn't even have the time to look for crappy colony items because it would be. Re: [0. 95. Here's a little how-to. not necessarily a bad thing at all since replayability in a game is very important. you can open it with ms excel. 2 (2021/03/27) Mod, the choice for serious players seeking advanced features and customization. %50 upkeep reduction allows you to ignore hazard rating. BloodMisery •. r/starsector • [STORY] Office Lady in Space: The Domain Froze Me to Do Accounting, but I End Up Employed by an Unhinged Warlord That Thinks the Universe is a Game?! (1) ft. Ship Catalogue / Variant Editor (SCVE) v1. Set in the year 3126, the player commands a fleet of spaceships and engages in combat, trade, and exploration in a procedurally generated world. Then add the item, for example, Alpha Cores. Royal Executive Access Keycard. Features. The goal is to give you lots of meaningful choices. That's it. Then speak to a planet administrator of one of the factions of the alliance. Low hazard rating = lower upkeep + faster growth. The cryosleepers ("Calypso" and. minno SPOILER A full list of items that can be installed in colonies Orbital fusion lamp: Installed in population. Intended as a reliable. Hold Shift, and then hold LMB over the item. Just buy it. BPs have to be sold on the black market regardless, even if you sell them on the open market to a pirate base. The change applies to all fleets in the game, and it's not increasing the burn level, it's increasing speed that a single burn level gives. Staff them well, put armor on them. Basically as title says, do I completely disable my commander when I take over? I have no combat skills on my person since I am mainly a colony…There are 2 layers of colony defense: fleets and planetary defense. Step 2: You need the ID of each unique ship in the. This also includes the ability to install multiple mods at once. 4. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. Not exactly a perfect world, but it seemed fine enough. ticktockbent •. You'll be providing complementary support for the UAF to continue its development! Includes Discord benefits. I influence the economy by disabling as many star ports as possible and then selling the colonies basic goods at extortionate prices. Inside of Starsector/starsector-core/data there will be a file called settings. )>Starsector>starsector-core>data>config>settings. Making money in this game is very possible, but not effortless. 7 or higher), or Linux. In some cases, it works well and you have an interesting. Many small ships can fit medium energy weapons. Ship Catalogue / Variant Editor (SCVE) v1. 1. 8, the midline standard (was: 0. Open up "campaign. 8a. ago. OP's best case would be entering Starsector with 25,000 credits, and that's being generous. I also have a page on my intel screen that lists all my storage spots in the game and how much stuff I have there. Otherwise this is basically how . Plurpo • 1 yr. Shift+clicking a stack of items sells/transfers it. Re: [0. r/starsector • Transfer all items not working. Make sure you have the same mods and same versions in both devices. So when you go and grab a ship you should press f and go into the fleet screen and stop all repairs in the top left. 96a-RC10, May 20, 2023. 9 update the safe transfer mod is defunct. Now all I have to do is figure out why I can't get them to spawn in. Currently, afaik, the only hotkeys for inventory management are either to shift-click to adjust how much of one stack of an item you want to take, and CTRL-click. when i started playing Starsector again with the . Yes it is lol the mod im using takes a long time to create said facilities and to hunt down the bits you need to make it work, seriously up fleet size to about 150 and make 20 of those slots the huge tanker ship, that begins with a B its a mod ship, trust me you'll need it if a terra forming rig is at the edge of the adjusted sector map. If you bring a smaller fleet, its not just easier on the logistics side, its also easier to run away from enemies. You also get 3 special. Elevate your Starsector gameplay with the [0. Make sure this mod is enabled 3. csv while the less commonly edited information is in the . 1 Substance Abuse 1. I found it, look here. Re: Mod Troubleshooting Guide (Read BEFORE posting!) Cathedral-Hubship no longer spawning both in Bounty and Market in the campaign, i'm already check it with console command and deactivating mod and start a new game but still the ship refuse to spawn, i'm firmly believe this doesn't happen before the last update. Simple in theory, but there’s enough people out there that you’d run into every possible scenario. Note that you shouldn't assign more than 8G otherwise the game engine will choke on trying to manage it and slow down. 13. What is Starsector? Starsector is a single-player sandbox style space role-playing game with strategic elements. Skill Changes, Part 1. Honestly I was expecting more from Star Valor. - Unlock an Artifact exchange for special items after some quests. The main purpose for this guide is to give newer. Go to starsector r/starsector. Orbital bombardments are useful if you want to kill everyone fast once you reached the endgame with super fleets and colonies making nearly millions per month. json Open that sucker in a text editor like Notepad Transfer all items, saves you a lot of effort storing weapons n such. 95a – has some things about it that I like, and some things that I don’t think worked out particularly well. json. There probably is, I just don't know of one. Mod Details This mod adds the "Adversary", a player-like faction equipped with nearly all vanilla ships, weapons, fighters, and hullmods. %50 upkeep reduction allows you to ignore hazard rating. Yes. Once in the game, you can summon the console with control+backspace and enter your commands. e. _mortache • Ludd is Omega • 6 mo. Fixed a bug where the shield generator would apply its penalty to colony growth even when disrupted, under construction, or toggled back to. Spoiler. 95a. 05. Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price. The item symbols are what each industry produces. Just a list of all the bar missions (and my ratings) you can find. Currently we have 3 installable items: Nano forges, Syncrotron Cores, and AI cores. Here's a little how-to. Some examples and flavor text: Pristine FarmatronColony prices are actually very reasonable. 95a] Transfer All Items v1. Also: There is a technology skill next to transverse jump to flat lower detection by 25%. You can sell dupes and corrupted nanoforges (if you have a pristine one) though. default to transfer_all_items_settings. 05 with ease and take your gaming experience to the next level. While the commands themselves aren't case sensitive, arguments are. hull restoration - fix em up and add extra CR, 5% per s-mod. 1. If you want to enable autosaving, edit lw_autosave_settings. 4X game features in Starsector. How i can get the seed on a existing save? I had a very good start in this save and i want to get the seed back and make a new run. $55 per month. 4. 7-BuyPrice*1. 9. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission from me before you are allowed to modify my files. Animation for green release? r/starsector • Why cant Colony Items be produced anymore (Lore-wise) r/starsector • Friendly reminder: Ox is a thing. Much better to just hunt for AI cores to sell if you're short on cash. Pick a commission with the faction that lays claim on those planets. This guide is not here to dictate what you think is most useful for your playstyle. It would be a great QOL feature if shift+clicking and dragging the cursor over multiple stacks would move them all. I've done that to edit the ships with restricted hullmods ( cough, angry ziggy, cough ), I expect it would work for copying over too. 5 (mirror)View source code and progressSupports Version CheckerThis mod requires LazyLib to function!Trying to calculate direction using vanilla's system of icons around. 14, for Starsector 0. just add it after the rest of your items, now however! you need to change 2 things in these here lines befor saving or youll just get errors making your save useless! the line <CIStack z="119592" needs to. Maintenance is one of the most common ways a fleet will consume supplies. Experiment to find out what works for you. If you must raid neutral factions, turn off your transponder before entering a system and avoid detection before raiding your target. Items you can give yourself via the console command mod. Go into Starsector, and your mods folder should be there. Like other Omega ships, the Tesseract carries the unique Omega weapons, which can be salvaged once it is defeated. officers could be "installed" in the patrol hq or orbital station similar to AI cores and items. 96a] Ship/Weapon Pack 1. I would personally split colony A into two colonies, a volcanic world with ultrarichs and military base, and a barren world for the refining and fuel. That's all. so i got the new 0. In starsector, there is no equipment, and there is no crew per say. Installed in population. A Sense Of Adventure: from Legacy of Arkgenisis: Dont really know the requirements for this. Can only be installed within 10 light years of the "coronal tap. That's all, for now, wait for end of April and middle of May with more photos. Akin to a Cryosleeper or a Coronal Hypershunt, it is located in a fixed location somewhere in the system. Buying fuel and supplies and all that kind of normal stuff should basically only be done on the black market. Step 3. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Conversly, if an enemy is dealing with rebellion, sell those items on that colony's black market to help the rebels win, which will turn the world into independent control Re: Mod Index (Categorized) Each mod comes in a zip or rar archive file. 1 I have my subtitle preferred language set to English and the subtitle mode set to "Smart". Reply. 6 is 10x the production of 5 (much like how population is indicated). The mouse moves around and you can click on windows and they become the active window, but. On top of this, that intel screen will let you know ALL possible factions that can join that alliance. So what you read there is now called "colonies", and "outposts" are still around as easy to set up gas stations. I'm playing an . Only one good way to find out. Oh, and I added the mod that exposes the variables for the skills that. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. 96a] Ship/Weapon Pack 1. • 3 yr. Originally posted by Avari3l: I totally agree with you on Starsector's combat system being extraordinary motivating and diverse. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. Go to the config file, likely similar to C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredataconfigsettings. You can Shift + Click LMB to buy one unit. Copy the files over. A very harry potter birthday cake topperĪuthor Topic: Starsector 0. The actual size of the ships you have counts towards this (ie. Essentially, iirc, each colony can only accept from one source. Now also resets the cooldown on the ship's system on transfer ; And adds a charge if the system has regenerating charges ; This effect has a per-ship cooldown equal to double the amount of time shaved off the cooldown/charge regen ; This effect does not trigger unless the system is on cooldown and/or has less than full charges . Open up "campaign. ago. Just finally started my first colony. Courier Ports seem very fixed to me to the point I didn't realize they were even broken. It just tweaks some stuff. j Superweapons Arsenal 2. It's either been scrapped, despawned, or failed to load when generating the save game. Removed extra skill point scaling. Having friends switch from ast and perform actions, then switch to another class, doesn't seem. Go to line 105 Shielded Cargo Holds. All of the current special items have uses in modifying certain industries. All three are incredibly strong. The amount of deployment points you get is based on how many officers you have and how many objectives you have captured. 95a] Remnant Command Transfer. An example - a mod that changes ships animations and adds some new visual effects. Yes I should've been more specific, thanks. With this mod, you can invest story points to stop the depletion of tech mining over time. 7. Here are some possibilities: Salvaging derelict domain probes or facilities.